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Halo Reach: Review

Tuesday, September 21, 2010 , Posted by Scott at Tuesday, September 21, 2010

Halo, without a doubt, one of the most revolutionary and popular game series in existence. In fact its newest installment, Halo: Reach, is one of the most successful in the series to date. Why has the Halo series been so popular? Because it has that key component that will make any game successful; originality. Halo is known for being original, just look at how they revolutionized the things we expect to be on games, like theater, or customizable games, and they have kept that spirit of originality in every new title, which is why they keep selling so well.
Now on to Reach; I dove into this game with admittedly high expectations, and was in no way disappointed, one of the most noticeable changes is the improvement on graphics, which surpass Halo: ODST and Halo 3 by far. And along with the ridiculously large maps, it is the kind of game where you just want to stop the action and look at the scenery. But you can't judge a game purely on the graphics, that's why Bungie has gone all out, from the first cut-scene you will notice that Bungie's presentation skills have greatly increased, from cruisers blowing up, to making deep connections to Noble Team.
The Campaign is of a perfect length running a little over 6 hours, but that is not including exploring time. The maps are enormous to say the least, and Bungie took advantage of this size and has hidden Easter eggs all about the maps, so be sure to check every last nook and cranny for door switches where they shouldn't be. The game also boasts cameos from characters that fans of the game will recognize, but also throws in a few for the fans of the book series.
That being said, I feel like there was a lot of emphasis on the "BIG NEW ENGINE THAT CAN ROCK UP TO 50 AI AT A TIME!" and though the engine definitely helps for the maps and graphics I honestly didn't see many times where it was being used to its full capabilities, putting 50 AI on the screen at once happens rarely in the campaign, and the cut scenes are prone to some pretty bad lag at times, but this should not be a deterrent.
Somewhere that you can see the masses of AI attack you is in the new and improved firefight mode, which is everything that the fans wanted and more! The ability to have a custom game inside firefight with as many tweaks as you like has so many possibilities that should keep players coming back for more and more. Speaking of customizing things, Forge has been reworked from the ground up, overhauled, and then put on steroids. The Forge mode, much like the firefight mode, is everything the fans have wanted and more. The ability to make objects merge, and go into the terrain adds millions of possibilities. I have not gotten to use Forge to its full potential yet, but I can say that Forge combined with Forge World is a great platform for creating custom maps or levels. It has many different environments with almost limitless possibilities for what you can build, and is a great reason to come back and play even more.
The multi-player in Reach has also been run through the PIMP machine and works much better. Now when you kill people and you do really well, it is reflected in your points, which you can use to buy various armor additions or firefight voices, and makes you feel like you actually accomplishing something rather than staying at one rank forever and feeling like you suck.
Overall, Reach is a swan song to the series, and you can tell that Bungie put every ounce of care they had for Halo into it. I recommend this game to everyone who enjoys a high quality first person shooter, because this is the best that is here to date. For all these reasons I give Halo: Reach a 5 out of 5.


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